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Cardio with Mr. Treadmill: How Anthropomorphism Increases Motivation

Cardio with Mr. Treadmill: How Anthropomorphism Increases Motivation

Lili Wang and Maferima Touré-Tillery

A recent New York Times article reported a troubling statistic: three-quarters of U.S. adults are now overweight or obese, highlighting a crisis linked to declining physical activity. Similarly, the World Health Organization reports that over 80% of adolescents and 27% of adults globally fail to meet recommended activity levels. As modern lifestyles grow increasingly sedentary, finding ways to motivate people to stay active is critical.

A new Journal of Marketing study reveals a surprising solution: anthropomorphizing workout equipment—assigning human-like qualities to objects—can significantly boost exercise motivation. By fostering a sense of companionship, anthropomorphism turns solitary workouts into collaborative experiences. Our research team explores this phenomenon through eight experiments in which participants engaged with either anthropomorphized or standard fitness tools.

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Key Findings: How Anthropomorphism Boosts Motivation

  • Increased Exercise Plans: Participants who anthropomorphize their workout tools plan more ambitious routines and exercise with greater intensity.
  • Companionship Effect: Imagining fitness tools as teammates makes workouts feel less daunting and more enjoyable.
  • Enhanced Engagement Beyond Fitness: The motivational benefits extend to educational tools, making learning more engaging.

How It Works: Anthropomorphism in Practice

In one experiment, participants were introduced to a jump rope described as, “Hello! I am your workout partner,” while a control group received the standard description, “This is your workout tool.” Another experiment encouraged participants to imagine their treadmill as a person and describe its personality, creating a “workout buddy” effect.

When participants anthropomorphized their equipment, they reported feeling less alone during their exercise sessions. The imagined relationship between the individual and the equipment transformed a solitary task into an engaging interaction, much like working out with a friend. In the treadmill study, for instance, participants who imagined the treadmill’s personality not only exercised longer but also pushed themselves harder. These feelings of support and partnership reduced the mental barriers to starting or continuing exercise.

Interestingly, participants also described their anthropomorphized tools as being “cheerleaders” or “encouraging friends” rather than just objects. This framing boosted confidence and increased expectations of success, further reinforcing motivation. By cultivating a sense of collaboration, anthropomorphism redefines the exercise experience, making it less about effort and more about teamwork.

Practical Insights for Marketers

Marketers and product designers can leverage these findings to enhance user engagement. Here’s how:

  • Human-Like Features: Fitness tools and apps can integrate friendly interfaces, supportive messages, or avatars to foster a sense of partnership.
  • Collaborative Messaging: Marketing campaigns should emphasize teamwork, using phrases like, “Let’s tackle this together!” to build user trust and motivation.
  • Targeting Diverse Audiences: Understanding the demographic most likely to benefit from anthropomorphic tools—such as beginners or individuals lacking external support—can refine marketing strategies.

Limitations of Anthropomorphism

While anthropomorphism can be effective, its impact is situational and has boundaries:

  • Presence of Real Companions: The motivational boost is less significant when a human workout partner is present.
  • Inherently Fun Tools: Equipment already perceived as enjoyable (e.g., dance-based workouts) receives less added benefit from anthropomorphic features.
  • Controlling Framing: Tools framed as strict “coaches” or “supervisors” can reduce autonomy and diminish enjoyment.

Implications for Public Health

Anthropomorphism’s potential extends beyond fitness, offering applications in education and other self-improvement contexts. By humanizing tools, public health campaigns can create engaging experiences that drive behavioral change.

For instance, educational apps can incorporate friendly, human-like study aids to make learning less intimidating and more enjoyable. Similarly, fitness campaigns targeting inactive populations can emphasize collaboration with anthropomorphic tools to bridge the gap between intention and action.

Broader Applications and Lessons for Practitioners

Consumers should seek out workout tools or apps with well-designed anthropomorphic features to sustain motivation and build long-term commitment. For businesses, investing in anthropomorphic design is a strategic move that enhances consumer well-being and fosters brand loyalty and repeat use.

As physical inactivity and sedentary lifestyles rise globally, stakeholders in public health, marketing, and product design should integrate anthropomorphic elements into their offerings. By doing so, they can help reframe traditionally burdensome tasks as collaborative, enjoyable experiences. Whether tackling fitness or education, the right “partner” can make all the difference.

Read the Full Study for Complete Details

Source: Lili Wang and Maferima Touré-Tillery, “Cardio with Mr. Treadmill: How Anthropomorphizing the Means of Goal Pursuit Increases Motivation,”  Journal of Marketing.

Go to the Journal of Marketing

Lili Wang is Associate Professor, School of Management, Zhejiang University, China.

Maferima Touré-Tillery is Associate Professor of Marketing, Northwestern University, USA.

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