Handbook Interactive Mar
Introduction
Palgrave Handbook of Interactive Marketing
POSTING TYPE: TOCs
https://doi.org/10.1007/978-3-031-14961-0
Editor: Cheng Lu Wang
ISBN 978-3-031-14960-3
Foreword
—John A. Deighton, Harold M. Brierley Professor of Business Administration Emeritus at Harvard Business School
Interactive Marketing is the New Normal
—Cheng Lu Wang [Google Scholar]
Part I Advancement of Interactive Marketing: An Overview
Evolution of Research in Interactive Marketing: A Bibliometric and Thematic Review
—Deepak Verma, Satish Kumar, and Divesh Kumar [Google Scholar]
From Direct Marketing Toward Interactive Marketing: The Evolving Interactive Marketing Tools
—Anne Moes, Marieke L. Fransen, Tibert Verhagen, and Bob Fennis [Google Scholar]
Bridging the Theory and Practice of Digital Marketing from Interactive Marketing Perspective: A Historical Review
—Ayşegül Sağkaya Güngör & Tuğçe Ozansoy Çadırcı [Google Scholar]
Interactive Digital Marketing Mechanisms: The Significance in Digital Transformation
—Mona Rashidirad and Hamidreza Shahbaznezhad [Google Scholar]
Empowering Consumers in Interactive Marketing: Examining the Role of Perceived Control
—Xiaohan Hu [Google Scholar]
How Brands Drive Electronic Word-of-Mouth in an Interactive Marketing Environment: An Overview and Future Research Directions
—Ya You and Yi He [Google Scholar]
Part II Technology Development and Interactive Marketing
Technological Innovations in Interactive Marketing: Enhancing Customer Experience at the New Retail Age
—Sahil Singh Jasrotia [Google Scholar]
The Role of Artificial Intelligence in Interactive Marketing: Improving Customer-Brand Relationship
—Wajeeha Aslam and Kashif Farhat [Google Scholar]
How Internet of Things Is Shaping Consumer Behavior? The Interactive Experience Between Customer and Smart Object
—Ching-Jui Keng, Hsin-Ying Liu, and Yu-Hsin Chen [Google Scholar]
The Physical Presence and Relationship Distance for Efficient Consumer–AI-Business Interactions and Marketing
—Corina Pelau, Dan-Cristian Dabija, and Daniela Serban [Google Scholar]
Humanizing Chatbots for Interactive Marketing
—Wan-Hsiu Sunny Tsai and Ching-Hua Chuan [Google Scholar]
Affective Interaction with Technology: The Role of Virtual Assistants in Interactive Marketing
—Guillermo Calahorra Candao, Carolina Herrando, and María José Martín-De Hoyos [Google Scholar]
Part III Interactivity in the Virtual World
Augmented Reality in Interactive Marketing: The State-Of-The-Art and Emerging Trends
—Marc Riar, Jakob J. Korbel, Nannan Xi, Sophia Meywirth, Rüdiger Zarnekow, and Juho Hamari [Google Scholar]
Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse
—Sadia Idrees, Gianpaolo Vignali, and Simeon Gill [Google Scholar]
Virtual Influencer as a Brand Avatar in Interactive Marketing
—Alice Audrezet and Bernadett Koles [Google Scholar]
Sentimental Interaction with Virtual Celebrities: An Assessment from Customer-Generated Content
—Bình Nghiêm-Phú and Jillian Rae Suter [Google Scholar]
The Conceptualization of “Presence” in Interactive Marketing: A Systematic Review of 30 Years of Literature
—Chen Chen, Xiaohan Hu, and Jacob T. Fisher [Google Scholar]
Part IV Platform Revolution and Customer Participation
The Platform Revolution in Interactive Marketing: Increasing Customer-Brand Engagement on Social Media Platforms
—Zheng Shen [Google Scholar]
When in Rome, Do as the Romans Do: Differences of Interactive Behaviors Across Social Media Networks
—Qingjiang Yao [Google Scholar]
Enhancing Customer–Brand Interaction: Customer Engagement on Brand Pages of Social Networking Sites
—Zalfa Laili Hamzah and Azean Johari [Google Scholar]
Live Streaming as an Interactive Marketing Media: Examining Douyin and Its Constructed Value and Cultural Preference of Consumption in E-commerce
—Boris L. F. Pun and Anthony Y. H. Fung [Google Scholar]
Interactive Experience of Collaborative Online Shopping: Real-Time Interaction and Communication
—Mohammad Rahim Esfidani and Behnam Izadi [Google Scholar]
Part V E-WOM and Influencer Marketing in the Interactive Era
Reconceptualizing eWOM Communication: An Interactive Perspective
—Hongfei Liu and Chanaka Jayawardhena [Google Scholar]
Complaint Handling and Channel Selection in the Interactive Marketing Era
—Mariola Palazón and Inés López-López [Google Scholar]
What Do We Know About Influencers on Social Media? Toward a New Conceptualization and Classification of Influencers
—María Sicilia and Manuela López [Google Scholar]
Influencer Marketing: A Triadically Interactive Relationship Between Influencers, Followers, and Brands
—Delphine Caruelle [Google Scholar]
Optimising the Effect of Influencer Marketing: Exploring Consumers’ Interaction with Different Influencer Types on Instagram
—Daniella Ryding, Rosy Boardman, and Rafaella Konstantinou [Google Scholar]
Part VI Predictive Analytics and Personalized Targeting
Applying Predictive Analytics in Interactive Marketing: How It Influences Customer Perception and Reaction?
—Maggie Wenjing Liu, Qichao Zhu, Yige Yuan, and Sihan Wu [Google Scholar]
AI-Based Recommendation Systems: The Ultimate Solution for Market Prediction and Targeting
—Sandra Habil, Sara El-Deeb, and Noha El-Bassiouny [Google Scholar]
Deep Learning Applications for Interactive Marketing in the Contemporary Digital Age
—Billy Yu [Google Scholar]
Personalized Recommendation During Customer Shopping Journey
—Shobhana Chandra and Sanjeev Verma [Google Scholar]
Location-Based Proximity Marketing: An Interactive Marketing Perspective
—Aida Loussaief, Edward Ying-Lun Cheng, Marta Yuan-Chen Lin, and Julian Ming-Sung Cheng [Google Scholar]
Part VII Practical Implications of Interactive Marketing
Customer Interactive Experience in Luxury Retailing: The Application of AI-Enabled Chatbots in the Interactive Marketing
—Ni Zeng, Liru Jiang, Gianpaolo Vignali, and Daniella Ryding [Google Scholar]
Engaging and Entertaining Customers: Gamification in Interactive Marketing
—Devika Vashisht [Google Scholar]
Interactive Experience of Physical Servicescape and Online Servicescape: A Review and Future Research
—Zalfa Laili Hamzah and Muhammad Waqas [Google Scholar]
The Role of Touch, Touchscreens, and Haptic Technology in Interactive Marketing: Evolution from Physical Touch to Digital Touch
—Ying Zhu [Google Scholar]
It’s Fun to Play: Emoji Usage in Interactive Marketing Communication
—Ruijuan Wu [Google Scholar]
Part VIII A Necessary Evil? Unintended Consequences of Interactive Marketing
Consumer Incivility in Virtual Spaces: Implications for Interactive Marketing Research and Practice
—Denitsa Dineva [Google Scholar]
The Dark Side of Gamification in Interactive Marketing
—Chitrakshi Bhutani and Abhishek Behl [Google Scholar]
Ethical Considerations in Gamified Interactive Marketing Praxis
—Samaan Al-Msallam, Nannan Xi, and Juho Hamari [Google Scholar]
Value Co-creation or Value Co-destruction? The Role of Negative Emotions in Consumer-Firm Interaction in the Social Media Platform
—Moreno Frau, Luca Frigau, Francesca Cabiddu, and Francesco Mola [Google Scholar]