Virtual Worlds and 3-D Web

Introduction

Special issue of Journal of Database Management, Edited by Blake Ives, Brian Mennecke, Fiona Fui-Hoon Nah, Shu Schiller and Keng Siau; Deadline 19 Jan 2009

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Journal of Database Management (JDM)
Editor-in-Chief: Keng Siau, University of Nebraska-Lincoln
www.igi-global.com/jdm

Special Issue on Virtual Worlds and 3-D Web

Special Issue Editors

Blake Ives, University of Houston
Brian Mennecke, Iowa State University
Fiona Fui-Hoon Nah, University of Nebraska at Lincoln
Shu Schiller, Wright State University
Keng Siau, University of Nebraska at Lincoln

Multi-User Virtual Environments (MUVE), Massively Multiplayer Online Games (MMOGs), and other 3-D virtual environments have begun to attract the attention of scholars, practitioners, and the public at large. Although many of these environments originated as games or social networks, numerous scholars have recognized that virtual worlds and 3-D web have the potential to revolutionize how individuals work, play, and use the web, how groups and teams interact, collaborate, socialize, and conduct their work, how businesses market and sell products, goods, and services, and how societal and governmental boundaries and institutions are stretched and redefined. The popularity of games such as World of Warcraft, social networks such as Second Life, and children’s games such as Webkinz has demonstrated that these environments have appeal, and experience thus far has shown that these environments present both opportunities and challenges for individuals, businesses, governments, and societies.

This special issue has the goal of fostering research to examine this important phenomenon by offering scholars the opportunity to publish and disseminate empirical, theoretical, or conceptual papers addressing the importance and impact of virtual worlds and 3-D web. We are open to the use of a variety of research methodologies to understand phenomena relating to Virtual Worlds and the 3-D web.

Topics relevant to this special issue include, but are not limited to, the following:

  • Studies and models of individual perceptions¸ acceptance, and use of virtual worlds and the 3-D web
  • Studies and models of group, team, and social interaction in virtual environments
  • Studies and models of organizational applications for virtual worlds and the 3-D web
  • Studies and models of inter-organizational uses of virtual worlds
  • The application of business models, strategic frameworks, and/or competitive models to understand economic and business development in virtual worlds
  • Studies and models examining the adoption, development, and evolution of virtual worlds and the 3-D web
  • Examinations of the educational, business, legal, economic, societal, and jurisdictional impact of virtual worlds

Important Dates:

Submission Deadline: 19 January 2009
Initial screening by Guest Editors: 31 January 2009
First round of review: 6 April 2009
Second round of review: 6 July 2009
Final Decision: 10 August 2009

Submission Procedure:

All manuscripts will be subject to high standards of peer review at JDM. Manuscripts should follow the JDM guidelines for submission. Details regarding the submission format are available at http://www.igi-pub.com/jdm

Please email your submission as an attachment to Dr. Brian Mennecke at mennecke@iastate.edu